top of page

CURRICULUM

Our Project Base Learning Initiatives and STEAM curriculum expose students to learn to organize with math, while they research as scientists and historians by using technology, so that they can understand global development and communicate about what is needed. STEAM is an educational approach that integrates Science, Technology, Engineering, the Arts, and Mathematics to enhance learning and problem-solving. Meanwhile promoting a more comprehensive and integrated learning approach that takes into account emotional and cultural dimensions when developing solutions. It is a contextual curriculum where the subjects are coordinated to support each other under a formal educational structure of how science, technology, engineering, mathematics and the broad spectrum of the arts all relate to each another in reality. This framework not only includes the art of aesthetics and design, but also the divisions of the liberal, language, musical, physical and manual arts.

STEAM encourages the weaving together of different disciplines rather than teaching them in isolation. Promoting exploration, questioning, and hands-on experiences. Focusing on applying knowledge to solve real-world problems and develop innovative solutions. Encourages teamwork and communication as students work together on projects. 

SCIENCE & TECHNOLOGY

SCIENCE & TECHNOLOGY

Science and Technology are understood as the basis of what the world has to go forward with, to be analyzed and developed through Engineering and the Arts, with the knowledge
that everything is based in elements of Mathematics. 

​

Interdisciplinary Learning: Science and technology are taught alongside engineering, arts, and mathematics, allowing students to see how these subjects interconnect in practical, meaningful ways.

​

Real-World Relevance: The program emphasizes how science and technology are used in everyday life and in various careers, such as aviation, engineering, and space exploration.

​

Project-Based Learning: Students engage in collaborative, project-based activities that encourage critical thinking, creativity, and problem-solving. These projects often simulate real-world challenges, helping students understand the practical applications of scientific and technological concepts.

​

21st Century Skills: The curriculum is designed to build essential skills like communication, collaboration, and digital literacy, aligning with the 6E learning model (Engage, Explore, Explain, Elaborate, Evaluate, Extend).

​

Mentorship and Support: The program includes mentoring components that guide students through their learning journey, helping them build confidence and envision future careers in STEM fields

green turb.jpg
8009812270819044693.jpg
ENGINEERING

ENGINEERING

Global Resurrection teaches engineering by using a hands-on, interdisciplinary approach that blends creativity with technical skills. Utilizing mathematical and scientific principles to tackle real-world challenges, creating everything from vehicles and infrastructure to innovative chemicals and software systems. 

​

Project-Based Learning: Students engage in real-world engineering challenges that require them to design, build, test, and refine solutions. These projects often simulate careers in fields like aviation, space, and infrastructure 

​

Integration with Other Disciplines: Engineering is taught in conjunction with science, technology, arts, and mathematics, helping students understand how these fields work together to solve complex problems.

​

6E Learning Model: The program follows the 6E instructional model—Engage, Explore, Explain, Elaborate, Evaluate, and Extend—which supports deep learning and encourages students to think like engineers by iterating on their designs and learning from failure 

​

Career Connections: Students are introduced to engineering careers and are encouraged to explore how engineering impacts the world around them, broadening their perspectives and aspirations.

​

Skill Development: The program emphasizes 21st-century skills such as collaboration, communication, critical thinking, and creativity—all essential for success in engineering fields.

apprentice school.png
1218509788265659942_edited.jpg
ROBOTICS & GAME CODING

ROBOTICS & GAME CODING

Global Resurrection’s Robotics and Game Coding STEAM Program empowers students to explore the world of technology through hands-on, creative learning. In robotics, students design, build, and program robots to solve real-world challenges, developing skills in engineering, coding, and teamwork. In game coding, learners create interactive games using both block-based and text-based programming, blending storytelling, logic, and design. This program fosters innovation, critical thinking, and digital literacy, preparing students for future careers in STEM fields.​

​

ROBOTICS

  • Hands-on Engineering Projects: Students might build and program robots using kits like LEGO Mindstorms or VEX Robotics, applying engineering design principles.

  • Sensor and Motor Integration: Learning how to use sensors, motors, and microcontrollers (e.g., Arduino or micro:bit) to create interactive robotic systems.

  • Problem-Solving Challenges: Engaging in tasks that simulate real-world problems, such as navigating mazes or performing automated tasks.

​

GAME CODING

  • Block-Based Coding: Younger students may start with platforms like Scratch to learn logic, sequencing, and storytelling through game design.

  • Text-Based Programming: Older students could progress to Python or JavaScript to build more complex games, possibly using engines like Unity or Godot.

  • Creative Integration: Combining coding with art and storytelling to design original games that reflect cultural or emotional themes—aligning with the “A” in STEAM.

​

Features of Our Program

  • Project-Based Learning: Students work on long-term projects that culminate in presentations or competitions.

  • Mentorship and Career Exploration: Exposure to professionals in tech and engineering fields.

  • Cross-Disciplinary Themes: Games and robots might be used to explore topics in science, history, or social justice.

IMG_8712.heic
IMG_2908.jpeg
HYDROPONIC FARMING & AQUAPONICS

HYDROPONIC FARMING & AQUAPONICS

Global Resurrection’s Hydroponic Farming and Aquaponics STEAM Program introduces students to sustainable agriculture through innovative, hands-on learning. In this program, students explore the science of growing plants without soil and raising fish in closed-loop ecosystems. By integrating biology, chemistry, engineering, and environmental science, learners gain a deep understanding of water cycles, nutrient systems, and food production. Through real-world applications and collaborative projects, students develop critical thinking, problem-solving, and ecological stewardship skills—preparing them for future careers in green technology and sustainable development.​

​

These systems allow students to explore the dynamic interactions between fish, plants, and beneficial bacteria within a living ecosystem. Through aquaponics, students take on real responsibilities—managing a delicate balance of life.

​

Real-World Relevance: As cities grow and farmland shrinks, aquaponics offers a solution for urban agriculture. Students learn how food can be produced locally and efficiently, which is increasingly important in global food security discussions.

​

Career Readiness: Students are exposed to emerging career paths in green technology, urban farming, environmental engineering, and sustainable food production. It also fosters soft skills like teamwork, responsibility, and systems thinking.

​

Data-Driven Decision Making: Aquaponics systems require students to collect and analyze data—like pH levels, ammonia, and nitrate concentrations—and make informed decisions. This mirrors real-world scientific and technical work, building critical thinking and problem-solving skills.

​

Environmental Sustainability: Aquaponics teaches students how to grow food using less water, no soil, and fewer chemicals, making it a model for sustainable agriculture. This is especially relevant in the face of climate change, water scarcity, and the need for eco-friendly food systems.

260575418612718983.jpg
ARTS & MATH

ARTS & MATH

Global Resurrection’s Art and Math STEAM Program blends creativity with critical thinking by showing students how artistic expression and mathematical concepts intersect. Through hands-on projects like geometric design, pattern creation, and visual storytelling with data, students explore symmetry, measurement, proportion, and spatial reasoning. This integrated approach helps learners see math as a creative tool and art as a structured form of communication—building both analytical and imaginative skills essential for innovation.​

​

ROBOTICS

  • Hands-on Engineering Projects: Students might build and program robots using kits like LEGO Mindstorms or VEX Robotics, applying engineering design principles.

  • Sensor and Motor Integration: Learning how to use sensors, motors, and microcontrollers (e.g., Arduino or micro:bit) to create interactive robotic systems.

  • Problem-Solving Challenges: Engaging in tasks that simulate real-world problems, such as navigating mazes or performing automated tasks.

​

GAME CODING

  • Block-Based Coding: Younger students may start with platforms like Scratch to learn logic, sequencing, and storytelling through game design.

  • Text-Based Programming: Older students could progress to Python or JavaScript to build more complex games, possibly using engines like Unity or Godot.

  • Creative Integration: Combining coding with art and storytelling to design original games that reflect cultural or emotional themes—aligning with the “A” in STEAM.

​

Likely Features of Their Program

  • Project-Based Learning: Students work on long-term projects that culminate in presentations or competitions.

  • Mentorship and Career Exploration: Exposure to professionals in tech and engineering fields.

  • Cross-Disciplinary Themes: Games and robots might be used to explore topics in science, history, or social justice.

8004965401467145569.jpg
Art Fun
bottom of page